Mundfish, the developer of Atomic Heart, recently released information about the performance goals for the game on the Playstation 5 and Xbox Series X. It will reach 4K resolution in dungeons with a steady 60fps, however, when the player moves into the open world, the resolution may dip slightly below the 4K mark in order to maintain the 60fps rate.
The developer has not revealed the game’s setup for the Xbox Series S, although it’s thought the resolution should be somewhere in between 1080p and 1440p. There has also been no announcement in regards to the targets for the previous-gen consoles, which only applies to the PS5 and Xbox Series X.
Up until now, no gameplay videos from Atomic Heart have been displayed on consoles; only footage captured on PCs, which can take advantage of multiple graphical settings. Mundfish hasn’t yet revealed any graphic or performance modes for the latest-generation consoles, which has become a standard feature since the launch of the new systems.
After various delays, Atomic Heart is finally ready to launch in a little over a month on PC and consoles. PC gamers don’t have to be concerned with any graphics limitations, as the system requirements don’t call for a high-end PC. However, those that want to turn on the ray-tracing features and take advantage of DLSS for a higher frame rate will need an RTX GPU series.
The visuals of Atomic Heart appear to be stunning, and we anticipate the game will perform similarly on all platforms. It is also worth highlighting that when it launches, the title will be accessible to all Xbox Game Pass members without any additional cost.
It is possible to reduce the amount of plagiarism in a text by altering its structure without compromising the semantic significance of the concept. This can be done by changing the way the words are used and rearranging the sentences.